I updated to version 16.19.0 ( 181109) yesterday and, unfortunately, continue to have the same problems. It has a free 30-day trail, if you want to kick the tires. IBank is the other Mac software that gets recommended a lot, but I don't have any personal experience with it.
If you install the pass-through sound driver you can even apply real time voice effects.Sounds like it'd be overkill for using as just a check register. The output is already rendered video, that can be streamed live (as a webcam), or saved to disk as a movie.
The input can be both live or pre-recorded movie files. Technical part about Pro and Classic input/output: That version will also export mocap data to Max//Maya/Motionbuilder and will have no restriction about what you do with the content.
For that use-case we will release later in 2015 FaceRig Studio (which is a tool targeted at professional animators/entertainers). What you cannot do neither with Classic nor Pro, is directly sell the content you generate with FaceRig. Whatever you can build, you can use in facerig, but you DO need to know 3d modelling and animation to build your own avatars ( FaceRig will not build the 3d assets for you, it just imports, lights, animates and streams out / renders them). Is is literally the ultimate customization ( totally open content creation). Also you can import any character you build in max on maya or blender in facerig, as long as you build it according to the model specs ( documentation provided with the program). The PRO upgrade ( what you call deluxe users) is for the folks who are going above 500 USD total revenue per month from those sources ( ad based monetization ).ģ. When you go above that threshold only then you need to upgrade to ProĢ. We've done this specifically to help start-up streamers or YouTubers. You CAN monetize online on Youtube ( ad base monetization) even with the base version of FaceRig ( currently priced at 10 USD while still in Early Access) as long as you are under 500 USD per month revenue made from those sources. There's a lot of misunderstanding about FaceRig in here, allow me to bring you the truth :ġ. *a now somewhat older demo of Blender doing this I am not sure how far the kinect hacking set ever got with this sort of thing but give it the right conditions and its tracking options are far better than a basic webcam. There are quite a few other unity options as well. If you want to go crazy and have something like unity installed then might be an option, get it sorted though and the workflow will probably be quite good and probably no more aggro than general editing.
Looking around it appears many of the bigger webcam companies will give you a similar option.įor most of my animation purposes I tend to go manual or only need something that cheese or similar such software provides - never really had to do motion capture for this sort of thing so I am mainly here to say it can be done.
On the very low end of the spectrum the microsoft lifecams have a piece of software that will do some basic tracking and manipulation, if you have ever used the Linux program Cheese then maybe a step up from that on the tracking effects front but less on the usability.
Equally how far are you willing to go, that software looks like it is pretty self contained at the cost of not being very customisable but if you know your way around either a game dev engine like unity or a basic 3d modelling/animation setup (there are options for free programs like Blender*) then you can get an awful lot more done. Doing this sort of thing live is a pain, unless you have a prerecorded video file in which case it is doable. I assume this is for post production rather than live streaming.